
Embrace the Beast: fixed description to reflect that it buffs Flaywind. Conjure Gargoyle: no longer affected by spell absorb on self NPC version now summons the correct gargoyle. Now always heals 100 points when reverting to mortal form so you (hopefully) don't instantly die. Fixed Vampire not being removed when cured. Renamed the Sanguinare Vampiris ability that keeps track of thirst -> Vampire. Lavish Brutality: no longer uses an invalid magic effect. Masquerade: now immediately removes aggro, not just the next time you become Blood Starved. Blood Scourge: to fix a rare crash, the explosion no longer reapplies the damage to targets that are already affected removed annoying visual effect. Vampiric Drain: damage is now correct at thirst stage 2. Wassail: now correctly ends when leaving combat while Sated removed HelpMessage. Vicissitude: reward description is now correct. Summon to Molag's Court: now also counts as a Calm effect. Sense Vitae: no longer erroneously works on corpses. Mytherceria: implemented workaround for Skyrim script bug that would cause it to randomly disappear on feeding. Is now officially called "ranks" instead of "age" (some rocket brain decided age as a mechanic didn't make sense and therefore I was "retarded" even though it is literally in Vampire: The Masquerade. If they are not updated, the above workaround will not work.
#The vampire combat chinese update
Note: Other mods that modify the VampireQuestScript (including many Sacrosanct compatibility patches) will need an update to include the condition bug workarounds.
#The vampire combat chinese mod
Two unused perks (Defy the Sun, Rule Through Fear) now have valid quest stages, preventing a useless warning when checking the mod for errors. (This eliminates the degenerate strategy of drain killing one enemy after another without actually fighting them and farming a very large number of Kiss of Death stacks.) White Wolf: No longer affects the Summon to Molag's Court power. Starving Artist: Now correctly applies to Borrowed Time. Borrowed Time: Damage over time component is now affected by magic resistance dual casting is no longer erroneously disabled. Blood Scourge: Area effect spread no longer hits the caster. Blood Garden: Explosion no longer hits the caster. Blood Ankh: Explosion no longer hits the caster.
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Several spells no longer erroneously use a very bright casting light. Wassail: Is now correctly removed from your character when you become cured updated description. Vicissitude: Reduced Hemomancy bonus from 50% -> 25%. Trespassing Curse: Is now briefly removed from your character when hunger stage changes as a workaround for the condition bug the magic effect is now hidden when you are not trespassing. Moonlit Waters: Is now briefly removed from your character when hunger stage changes as a workaround for the condition bug.

Renamed ranks to Fledgeling > Blooded > Mistwalker > Nightstalker > Nightlord > Nightmaster for lore friendliness. This update fixes the most commonly reported bugs and balance issues.
